Reno (Water) Water · Attack · 4★
🔍
Cutoffs P1: 809 P2: 1,119 P3: 1,199 G1: 1,298 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank
✕ Clear
Win Rate
39.4%
Pick Rate
0.6%
1324 games
Ban Rate
18.5%
Lead Rate
1.1%
Avg Pick Pos
4.25
1st: 0.1% · Last: 49.8%
Trend (7D / 30D)
WR 7d -0.2% 30d 0.0%
Pick 7d +0.1% 30d +0.0%
🧬 Monster Profile
Reno (Water)
Name Reno
Element Water
Archetype Attack
Family Dice Magician
Natural Stars
Skill-ups to Max
×12
Awaken Bonus
✨ Leader Skill: Increases Attack Power of ally monsters in Guild content by 33%
Base Stats ⓘ
HP 9,060
25th %ile: 9885
Median: 10215
75th %ile: 10545
Reno (Water): 9,060
9390 12345
ATK 780
25th %ile: 812
Median: 845
75th %ile: 867
Reno (Water): 780
747 1098
DEF 593
25th %ile: 593
Median: 615
75th %ile: 637
Reno (Water): 593
406 714
SPD 102
25th %ile: 101
Median: 103
75th %ile: 105
Reno (Water): 102
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Reno (Water): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Reno (Water): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Reno (Water): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Guild

Increases the Attack Power of ally monsters in Guild Content by 33%.

Stat: Attack Power Bonus: +33%

Roll Dice
Roll Dice 2x Hits

Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.

Max Skill: +30% Damage
Mult: ATK 1.9*ATK x 2
Effects: Unrecoverable Decrease DEF Increase Glancing Hit Chance Additional Turn
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +10%
Dice Trick
Dice Trick AOE

Rolls 2 dice to attack all enemies and randomly grants Unrecoverable for 2 turns, Decrease DEF for 2 turns or Remove 1 Beneficial Effect. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +30% Damage
Mult: ATK 3.0*ATK
Effects: Unrecoverable Decrease DEF Remove Buff Additional Turn
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Dice Madness
Dice Madness AOE 5x Hits

Rolls 5 dice to attack all enemies 5 times, dealing more damage as the number rolled is higher. If a die rolls a number that has been rolled already, the die's attack will always land as a Critical Hit and ignore the enemy's Defense.

Cooldown: 5 turns → 4 turns (−1)
Max Skill: -1 CD +20% Damage
Mult: ATK ATK*(0.1*DICE + 0.7) x 5
Effects: Ignore DEF Guaranteed Critical Hit
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1

📈 Pick & Ban Rate Trend

Last 30 Days

📊 Win Rate Trend

Last 30 Days

🏆 Performance by Rank

📊 Showing Punisher and Guardian tiers (rank filter ignored for this chart)

🎯 Pick Position Distribution

Pick share and total picks by position on the player's team.

📋 Performance by Rank Tier

📊 Showing Punisher and Guardian tiers (rank filter ignored for this table)

Rank TierTimes PlayedWin RatePick RateBan Rate
Punisher 1-2 32639 38.6% 1.2% 18.9%
Punisher 3 1063 39.8% 0.6% 18.2%
Guardian 1 245 38.4% 0.5% 19.4%
Guardian 2-3 19 31.6% 0.1% 20.8%

January 14, 2026 Balance Patch

January 14, 2026 · Patch #84 · 1 change
Full patch ↗
Dice MadnessS3
Skill Description Changed
(As-is) Rolls the dice 5 times to attack all enemies 5 times, with damage increasing as the number of dice is larger. If the number is the same as the previous number, the attack is guaranteed to land as a Critical Hit and will ignore the enemy's Defense. (To-be) Rolls 5 dice to attack all enemies 5 times, dealing more damage as the number rolled is higher. If a die rolls a number that has been rolled already, the die's attack will always land as a Critical Hit and ignore the enemy's Defense.

November 24, 2025 Balance Patch

November 24, 2025 · Patch #83 · 3 changes
Full patch ↗
Dice TrickS2
Value changed
[Value changed] The number of harmful effects granted by the sum range has been changed. 1 harmful effect: [2 to 6] [2 to 4] 2 harmful effects: [7 to 11] [5 to 10] 3 harmful effects: [12] [11 or 12]
Dice MadnessS3
Value changed
4 → 5
[Value changed] Rolls the dice 4 5 times.
⚙
Leader Skill Changed
Leader Skill Changed
(As-is) Increases the Critical Rate of ally Monsters in the Arena by 24%. (To-be) Increases the Attack Power of ally Monsters in Guild content by 33%.

November 28, 2023 Balance Patch

November 28, 2023 · Patch #64 · 1 change
Full patch ↗
Dice MadnessS3
Effect added
[Effect added] If the number is the same as the previous number, the attack is guaranteed to land as a Critical Hit

July 29, 2022 Balance Patch

July 29, 2022 · Patch #54 · 1 change
Full patch ↗
Dice TrickS2
Skill Change
Randomly grants harmful effects: Increased chances of landing a Glancing Hit removes one beneficial effect from the enemy

Draft Relationships

Rates show how often each relationship appears when this monster is picked. Adjust the minimum per table.

to
Opponent ↕Games ↕Pick Rate ↕Win Rate ↕
Abellio (Water)43232.63%
37.7%
Shi Hou (Water)24718.66%
38.9%
Woosa (Water)19114.43%
35.6%
Sekhmet (Fire)17813.44%
34.8%
Tetsuya / Megumi Fushiguro (Fire)16412.39%
30.5%
Vanessa (Fire)15912.01%
44.7%
Ragdoll (Dark)15211.48%
37.5%
Haegang (Water)14911.25%
47.0%
Vivachel (Dark)14911.25%
45.0%
Stark (Wind)14210.73%
43.0%
to
Teammate ↕Games ↕Pick Rate ↕Win Rate ↕
Reno (Water)+Velaska (Dark)Reno (Water) + Velaska (Dark)
67751.13%
39.6%
Reno (Water)+Lucifer (Light)Reno (Water) + Lucifer (Light)
44533.61%
34.2%
Reno (Water)+Craig / M. BISON (Light)Reno (Water) + Craig / M. BISON (Light)
37128.02%
37.7%
Reno (Water)+Leo (Wind)Reno (Water) + Leo (Wind)
31023.41%
30.6%
Reno (Water)+Wolyung (Dark)Reno (Water) + Wolyung (Dark)
27520.77%
37.8%
Reno (Water)+ROBO-E65 (Light)Reno (Water) + ROBO-E65 (Light)
26019.64%
43.8%
Reno (Water)+Eludia (Light)Reno (Water) + Eludia (Light)
22116.69%
30.8%
Reno (Water)+Haegang (Water)Reno (Water) + Haegang (Water)
17413.14%
43.1%
Reno (Water)+Sigrid / Eivor (Dark)Reno (Water) + Sigrid / Eivor (Dark)
16912.76%
40.8%
Reno (Water)+Craka (Dark)Reno (Water) + Craka (Dark)
14510.95%
50.3%
to
Core ↕Games ↕Pick Rate ↕Win Rate ↕Replays
💡 Data updates regularly · Click any monster to view detailed matchup analysis